

The new ZoR+ now means that all faction much build there ZoR buildings, meaning regardless of culture, all factions must assimiliate the new province in order to recruit troops. The main difference between ZoR and ZoR+(RTR6.), Previous version of ZoR had some major negative points, because the previous ZoR relied on culture, it ment that similar cultures wouldnt need to assimiliate the new province, and could recruit the local population right from capture.

ZoR is not a new concept, ZoR is already part of RTR5.4. Rome: Total Realism 6.0 ZoR+ (Zone of Recruitment) and AoRs (Area of Recruitment) You can simulate historically accurate and epic campaigns! The new and improved campaign map - a vast improvement over the old map in every way. Some of the auxilaries avalible in the new ZoR+ system, there is over a dozen AoR (area of recruitment) so your armies should be diverse and regionally specific. The new faction icons (from top left to bottom right): Illyria, Sarmatians, Rome, Numidia, Parthia, Iberians, Greek Cities, Germans, Pontus, Bactria, Seleucid Empire, Armenia, Macedon, Ptolemaic Empire, Gauls, Carthage, Thrace, Slaves Some of the 6.0 Numidians - and the new faction combat banner. Mauryan auxilaries recruitable in the far eastern provinces Italian infantry, a unit within the Italic AoR Hi-res render of the Polybian Principes and Equites

Some more of the 6.0 Armenian units - not all units are shown. Marian Romans: Auxilia, Sagitarii, Legionaries, Equites Alares The new Rome: Total Realism 6.0 mercenaries Some Armenian units: Archers, Imitation Legionaries, Skirmishers The Illyrian Army (From top left to bottom right): Slingers, Slaves, Skirmishers, Light Hoplites, Peltasts, Warband, Heavy Hoplites, Light Cavalry, Heavy Cavalry The Polybian Roman Army (From top left to bottom right): Principes, Velites, Triarii, Equites, Hastati, Accensi, Funtidores, Rorarii.
