

Factories that were smashed in the Succession Wars were reborn and revitalized, churning out ever more cutting-edge equipment, while academies expanded their curriculums and sent generations of fresh warriors into battle.Īt the pinnacle of the arms race, new wars erupted, first against the Clans, and then between the Great Houses and Periphery states of the Inner Sphere. Since the coming of the Clans, the military, industrial, and command complexes of the Inner Sphere have raced against the invaders-and each other-to out-produce one another in battle-worthy manpower and materiel. Provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be.

Provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines that lead to the discovery of a secret one megacorporation is struggling to contain. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. The corps have the money, and they’ve got all the power that comes with it. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps. You could find all sorts of ways to pick up a few nuyen here and there.
